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Star trek online skills planner
Star trek online skills planner






star trek online skills planner

Someone else requested something similar. I would love to see all my ships stats with gear etc to see how it works out. Here is how skills work, there are five columns of skills starting at 1000 skill points per tick in column one and increasing by 500 per tick for each column up to 3000 per tick in column five.I'm curious if it is possible to have a ship and player layout added. You can save the results and show it to someone so they can take a look at it and help you. It won't give your end results of your choices, but you don't have to screw up and live with a bad plan or be forced to pay to respec. A skill planner exists at you should use it. Now there are far too many options and too much complexity to go into detail on each one. The increase in damage output from putting points into energy damage skills is so far above what a tactical console can do it isn't funny, take the time and think about what you want to do here. Skill Points Skill points and the absolute efficient use of these is probably one of the most overlooked parts to spec out your build. During PvP accuracy and avoidance are major key factors to winning a fight, during PvE accuracy isn't as big a deal so decide how you want. To understand what you need you'll have to read on and use traits to supplement your build. Accurate and elusive are obvious tactical choices but when you get into the details would it be better to choose warp theorist or efficient to boost your power levels? Astrophysicist probably seems like the idiots choice but for some specific science vessel builds it can do wonders for damage output. Again this is the part you need to know what you want to do if you don't, you are just pinning the tale on the donkey. Picking static traits at the start is a bit of a ass move on Cryptic's part, you have no clue which skills are used and to what extent. Traits Chances are you've already picked your traits and as of now you can't do much about them, but that will change sometime in the future. So no matter what you choose we can compensate for this, an engineer or scientist may not take as many heals and instead choose more offensive abilities for their ship while tactical captains waste space on healing themselves.

star trek online skills planner

Science captains are more durable and have strong shield powers, they turn their enemies frail and increase damage for the whole team. Not matter what role you intend to fill you can always make alterations based on the career path you've chosen, an engineer in an escort has a lot more power and healing than a tactical captain, if you are in the fight longer you are doing more damage than a big burst up front. Science captains are a mixed bag, more offensive then you might think, they can call in additional ships for support, debuff resistances and attacks and buff their own shields and resistances. Engineers gain a mixture of shield and hull heals and resistances along with many power level enhancements. Tactical captains gain abilities that focus on increasing damage of themselves and their team.

star trek online skills planner

Career Paths The choice of career paths should have little to no bearing on the eventual choice you decide to take for your ship. Do you want to do large single target damage? High overall damage, crowd control, debuffs, tanking, healing and support or something else? Do you want to be heavy into PVP, PVE or a bit of both? This is the key, you must choose something and aim for that goal because you can't do everything with one build. To excel and become an excellent captain you must decide what the goal and design of your ship is going to be and then design yourself, crew and ship to achieve that. Star Trek Online Space Combat Guide Star Trek Online space combat is a bit too complex for most people to really get, anyone can throw weapons onto their ship and fire, thinking they are doing well, but for the most part they aren't.








Star trek online skills planner